Into the Fall... and Beyond!
Welcome back to Super-Vision! I'm your host, Mutants & Masterminds Developer Steve Kenson. Now that the summer convention season is over and Green Ronin Publishing has had its annual meeting to plot and scheme to dominate the wor... er, to plan out our upcoming schedule, I'm back to update you all on what's coming up for the World's Greatest Superhero RPG.
Time of Vengeance
First up, we have Christopher McGlothlin's epic adventure Time of Vengeance, which just headed off to print and will be available in PDF soon. Freedom City faces a dire threat from its past, a quest for revenge that could consume the entire city!
Time of Vengeance provides a new group of super-villains to menace Freedom City, led by a powerful new villain. It also makes great use of the Freedom City setting and background. Whether your heroes are long-established defenders of Freedom, or a new group looking to make a name for themselves, this adventure is a great opportunity.
Agents of Freedom
Scott Bennie's Agents of Freedom sourcebook takes an in-depth look at the agent sub-genre for Mutants & Masterminds. It offers guidelines and inspiration for running an agent-level series where the characters rely more on their skills and gadgets than super-powers to get the job done.
Agents of Freedom also expands the World of Freedom with chapters on the STAR Squad of the FCPD, AEGIS, and UNISON, as well as expanded information on the sinister SHADOW, Freedom City's most powerful criminal organization!
That rounds out the rest of the year. Moving into 2007, we've got an exciting slate of proucts planned. Here's a sneak peek at just a few of them:
Mutants & Masterminds Beginner's Guide
Learning a new RPG can be daunting, so the M&M Beginner's Guide helps make it easier. This introductory product lets you follow along with a new student at Freedom City's Claremont Academy, learning the ropes of super-heroism for the first time.
The Beginner's Guide offers step-by-step instructions and examples of how to play M&M, how to create your own hero, and offers tips and suggestions for more effective play.
The M&M Beginner's Guide is slated for release in the first quarter of 2007.
From the team that brought you the popular Archetype Archives series comes a complete sourcebook of ready-made M&M characters. Instant Superheroes provides the most popular archetypes in an expanded format, providing advice on customization, game-play tactics, variants, and more. With the resources in this book, you have dozens of ready-to-play power level 10 characters. It's never been easier to just pick a character and play!
Instant Superheroes is scheduled for release in the first quarter of 2007.
The Crime League is on a rampage downtown, but the prom is tonight and, worse yet, you�ve got a make-up test tomorrow! But then nobody said life was easy at... Hero High!
Teenaged superheroes don�t have it easy... just ask them. After all, being a teenager is hard enough: school, work, parents, friends, dating, and more without complicating matters by adding super-powers and a secret identity to the mix!
Written by Lucien Soulban (author of Lockdown), Hero High is a look at the genre of teen heroes (and villains!) for Mutants & Masterminds. In it, you�ll find all you need to run a teen heroes series of your own, with all the trials and tribulations it entails.
Hero High also includes expanded material for the Claremont Academy in the Freedom City campaign setting: visit the private school where a new generation of heroes trains. Do you have what it takes to go to the head of the class? Find out in Hero High!
Hero High is scheduled for the second quarter of 2007.
It�s the comic book age of leather, chains, ninjas, mullets, and guns, guns, guns! Iron Age covers the 1980s and �90s period of comic book history, when �special ops�and heroes who took no prisoners ruled the day. It provides guidelines for running grim and gritty M&M games where the idealistic codes of the Silver Age are a thing of the past.
Iron Age also details the Iron Age of Freedom City, including information on the FORCE Ops team of rogue heroes and the �anti-hero� laws of the time. Visit the darkest age of Freedom City's heroic history, and stay a while, if you've got what it takes.
Iron Age is scheduled for the end of the second quarter of 2007.
And there you have it! The next six products planned for M&M over the coming months, and that doesn't even include PDF support from our publishing partner Ronin Arts or here on the MnM.com website, to say nothing of outstanding support from M&M Superlink publishers. Stay tuned to Super-Vision for design journals, news, and ongoing updates on all things Mutants & Masterminds!