Ronin Arts' latest creation for Mutants & Masterminds, the Hero High Yearbook, is now available for purchase and download from our Green Ronin Online Store.
Inside the Hero High Yearbook GMs will find a total of ten new students for their Hero High game. Each student is built at PL8/120 pp, making them ready-to-play characters for players in Hero High, teen hero archetypes, or potential fellow NPC students under the GM's control.
Hero High, the Mutants & Masterminds sourcebook of teen supers action, is now available in PDF format, and the print version arrived at distributors earlier this week, so it should appear on store shelves by Friday, August 31.
Green Ronin Publishing Podcast, Episode 2: Live From Gen Con
In this episode your host Chris Pramas takes advantage of Gen Con to bring on some special guests. First up is Russ Morrissey of EN World and EN Publishing. He and Chris talk about Gen Con, the ENnies, the EN World community, and the announcement of 4th edition D&D. Then Chris hosts a roundtable discussion with Nicole Lindroos, Christopher McGlothlin, and Steve Kenson. Many Mutants & Masterminds books are discussed, including Paragons, Golden Age, Worlds of Freedom, Iron Age, Hero High, and Freedom's Most Wanted.
The show is 50 minutes, 28 seconds long, and is a 47.3 MB download.
Okay, so it's probably not new to some of you, but we wanted to share this video review of Mutants & Masterminds, Second Edition, from Game Geeks #4, by Game Master Kurt Wiegel.
So, you've signed up for Con on the Cob and the Massive Mutants & Masterminds Mega-Meet, right? The one happening November 8-11 in Akron, Ohio? Because if you haven't, time is running out!
August 30th is the deadline to save ten bucks on early registration and make sure you get into the games you want, including exclusive convention previews of Wild Cards and A Song of Ice & Fire run by Green Ronin developers Steve Kenson and Rob Schwalb! So why are you still reading this? Head on over and register now!
Ultimate Power, Time of Vengeance Win ENnie Awards
Last night we attended the ENnie Awards ceremony here at Gen Con Indy. We are proud to have received so many awards, both for products we published and for those we produced for Black Industries. Our M&M-related awards are:
Best Interior Art:Ultimate Power (Gold ENnie)
Best Production Values:Ultimate Power (Silver ENnie)
Best Rules:Ultimate Power (Gold)
Best Adventure:Time of Vengeance (Silver)
Best Supplement:Ultimate Power (Silver)
Best d20/OGL Product:Ultimate Power (Gold)
Our Deck of Many Things d20 accessory and three Warhammer Fantasy Roleplay products we produced for Black Industries also garnered awards, and we picked up the Silver ENnie for Fan's Choice: Best Publisher.
We are truly honored to receive these awards. Congratulations to all the nominees and winners, and thanks!
Industry Leader to do RPG Adaptation of Classic Shared World Anthologies
August 16, 2007--SEATTLE, WA: Green Ronin Publishing has reached an agreement with New York Times bestselling author George R.R. Martin to license the Wild Cards series of shared world anthologies. Green Ronin will publish a line of Wild Cards roleplaying game books next year for its Mutants & Masterminds RPG. The first of these books, the Wild Cards Campaign Setting by series author John Jos. Miller, will debut next August at Gen Con 2008.
The Wild Cards series began in 1987, developing out of an ongoing superhero roleplaying campaign run by Martin and eventually spanning 17 volumes. Contributing authors include Roger Zelazny, Lewis Shiner, Melinda M. Snodgrass, Walter Jon Williams, John Jos. Miller, and Martin himself. Tor will be bringing the series back this January with Inside Straight, the first in a new generation of Wild Cards novels.
"The world of Wild Cards is a perfect match for our Mutants & Masterminds game," said Green Ronin President Chris Pramas. "With Inside Straight starting a new chapter in the Wild Cards saga, it seemed the perfect time to bring the property back to its roots in roleplaying games."
"This feels like coming home again!" said George R.R. Martin. "Long-time fans of the Wild Cards books will remember that the series grew out of a role-playing game, way back when, so it's nice to returning to that world, after far too long an absence. I hope that our fans will have as much fun gaming with the Wild Cards characters as we have had writing about them these past twenty years. And we couldn't hope for a better partner. Green Ronin does beautiful books, and their Mutants & Masterminds system should be a great fit for Wild Cards. With John Jos. Miller -- creator of Carnifex, Yeoman, Wraith, Father Squid, and many more -- writing the new campaign setting book, it's sure to be complete, accurate, and faithful to the mosaics, a must-have for every fan of the series, even those who do not game."
Green Ronin has already done successful RPG adaptations of literary properties like Thieves' World and the Black Company. Earlier this year the company announced that it had licensed Martin's A Song of Ice and Fire books. "I said then that 2008 would be a great year for fans of George R.R. Martin's work and I meant it," added Pramas.
About Wild Cards
The alien virus arrived on Earth just after World War II -- and the world was never the same. For those who become infected, there are two results: death, or transformation. And depending on the recipient, death is sometimes the preferable outcome. Only one in a hundred become superhuman "aces" as a side effect of the virus; the rest are turned into horrible, grotesque "jokers." It's a strange and wonderful, terrible and terrifying world where anything can happen. A world that, in a twist of fate, could lie just outside your door. A world of Wild Cards.
About George R.R. Martin
George R.R. Martin sold his first story in 1971 and has been writing professionally ever since. He has written fantasy, horror, and science fiction, and for his sins spent ten years in Hollywood as a writer/producer, working on Twilight Zone, Beauty and the Beast, and various feature films and television pilots that were never made. In the mid 90s he returned to prose, his first love, and began work on his epic fantasy series A Song of Ice and Fire. He has been in the Seven Kingdoms ever since. Whenever he's allowed to leave, he returns to Santa Fe, New Mexico, where he lives with the lovely Parris and two cats named Augustus and Caligula who think they run the place.
About Green Ronin Publishing
Green Ronin Publishing is a Seattle-based company known for its dedication to quality books and games. Founded in 2000, Green Ronin has won more awards for excellence and innovation than any other game company in the new millennium, and took home the coveted ENnie Award for Best Publisher an unprecedented three years running. With great licenses like Thieves' World and the Black Company, groundbreaking games like Mutants & Masterminds and Blue Rose, and a roster of top flight designers and illustrators, Green Ronin Publishing is a leading light in the hobby game industry.
Green Ronin Media Contact
Nicole Lindroos
nicole [at] greenronin.com
The Paragons Campaign Setting for Mutants & Masterminds is now available in PDF format from our Green Ronin Online Store.
"More than just a setting, Paragons is multiple settings in one, giving you the resources you need to create a world of paranormal powers, and to tell the stories of the paragons: normal people, paranormal power."
We are all off to Indianapolis for Gen Con. Stop by to see us in Booth 2515, and check out our cavalcade of new releases at the show: Hobby Games: The 100 Best, Paragons Campaign Setting, A More Perfect Union, Hero High, Pirate's Guide to Freeport, True20 Freeport Companion, Bleeding Edge Special: Dark Wings Over Freeport, Bleeding Edge #5: Temple of the Death Goddess, Bleeding Edge #6: Escape from Ceranir, and Faery's Tale Deluxe. All these books debuting at Gen Con will be releasing in stores over the next six weeks.
We'll be running demos of our fun new card game, Walk the Plank, right in the booth as well.
We'll be announcing a new license on Thursday.
Green Ronin's offices will be closed through Monday, August 20th.
We just can't stop posting previews of our new Paragons campaign setting! It releases later this week in PDF and in limited print quantities at the GenCon Game Fair, so here's a look at the Table of Contents and Index of the book in the Gimmick's Gadgets section of the site. Click on over and check them out!
Seven is your lucky number, since this week you get threeParagons previews in one! Over in Gimmick's Gadgets, you can find three previews of the forthcoming Paragons sourcebook: the series worksheet and the two previews most demanded by the Atomic Think Tank posters: The Paranormal Regulatory Agency and the House That Hate Built! Click on over and check them out!
Green Ronin Publishing and our president and show host Chris Pramas are proud to present Episode 1 of our new Green Ronin Publishing Podcast.
Follow along with Chris and special guests Steve Kenson and Robert "Dr. Evil" Schwalb as they discuss the many cool products that we'll be debuting at this year's Gen Con Indy and give special attention to the Pirate's Guide to Freeport and Paragons, our new campaign for Mutants & Masterminds.
The show clocks in at just over 30 minutes, and is a 27.7 MB download.
We have posted two preview excerpts from the Paragons intro adventure A More Perfect Union to the Gimmick's Gadgets section of the site: two of the pre-generated player characters and two pages of the paragon character creation guidelines. Click over and check them out!
This week's Paragons Design Journal looks at one of the most mysterious elements of the Paragons setting: the Imageria, a world of the imagination made manifest, where dreams—and nightmares—are all real.
We have posted the PDF of A More Perfect Union to our Green Ronin Online Store. A More Perfect Union, written by Steve Kenson, is the premier adventure for our new Paragons campaign setting for Mutants & Masterminds.
"When a group of newly awakened paranormals is drawn to a sleepy rural town, everything seems perfect—a little too perfect. They discover strange events and a threat that could endanger the entire world! Can they resist Unity's seductive spell and do what must be done to safeguard humanity?"