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M&M News Archives

January 31, 2007

Fundraiser Product Announced

The fans have voted and the decision is in: the M&M Limited Edition Freelancer Fundraiser product will be the M&M Annual #2, a product in the style of the original M&M Annual with a collection of useful articles, ideas, and adventure concepts for M&M. Thanks to everyone who supported our freelancers and voted! Keep watching this page for news, development notes, and information as the project moves forward.

Posted by Kenson at 07:59 AM

January 29, 2007

Mutants & Masterminds Beginner's Guide Preview

Next month sees the release of the Mutants & Masterminds Beginner's Guide, a 32-page product intended to teach newcomers to M&M (and to roleplaying in general) how to play the game. You can get your exclusive first look at the Beginner's Guide right here on MutantsAndMasterminds.com by downloading the first three pages, including the introduction of Nathan Collins, the newest student at Freedom City's Claremont Academy. What powers and adventures await him? Find out and play them yourself in the M&M Beginner's Guide!

M&M Beginner's Guide PDF Preview

Posted by Kenson at 06:22 AM

January 22, 2007

Hero High Design Journal #5

Every culture has its own rituals and rites of passage, and high school is most definitely one of them. This week's Hero High Design Journal takes a look at just one of the several teen rituals described in the sourcebook and useful for adding color to your teen heroes game.

Hero High Design Journal #5: Teen Rituals

Posted by Kenson at 09:25 AM

January 15, 2007

Hero High Design Journal #4

What would a teen superheroes campaign be without school? It’d be great! Well, for the kids, anyway. However, for the players, not so much. Fortunately, Hero High provides plenty of ideas on how to include the teen heroes’ school as a character of sorts in the game, and this week's Super-Vision takes a look at some of the lesson plans for our super-students.

Hero High Design Journal #4: School Days

Posted by Kenson at 12:32 PM

January 05, 2007

Hero High Design Journal #3

While the upcoming Hero High sourcebook focuses primarily on playing teen heroes are part of a regular series, it also looks at possibilities for running a teen heroes game as a change of pace. In today's Super-Vision we take a look at ways to turn back the clock on your heroes, giving them a chance to re-live their teen years: acne, drama, and all.

Hero High Design Journal #3: Sixteen Candles

Posted by Kenson at 07:52 AM

January 04, 2007

Lone Wolf Development's Hero Lab to Support Mutants & Masterminds

Today, Lone Wolf Development, Inc. announced that they have entered into a licensing agreement with Green Ronin Publishing that will allow Lone Wolf to produce Hero Lab data files for the Mutants & Masterminds Roleplaying Game. Hero Lab’s state-of-the-art character creation and evolution capabilities are uniquely suited to accommodate the rules and genres of an ever-widening variety of roleplaying games. Mutants & Masterminds data files are tentatively scheduled to release in Spring 2007, and will be available exclusively via electronic download from wolflair.com.

Read More on WolfLair.com

Posted by Evan at 05:50 PM

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