March 28, 2006
The Origin of a Cover: M&M 2e GM's Screen
Today we've got a cool feature for you. Remember the Origin of a Cover article a couple weeks ago about the making of the Mastermind's Manual cover? This new Origin of a Cover takes us through the creation of the Mutants & Masterminds Second Edition GM's Screen art, and gives an exclusive preview of the finished art!
The Origin of a Cover: M&M 2e GM's Screen
Posted by SassyRonin at
11:38 AM
March 21, 2006
Mastermind's Manual PDF Available Now
And while we're on the topic of Mastermind's Manual, as some of you have already discovered, you can now purchase and download the PDF of this latest product for Mutants & Masterminds. At $16.50 to download, the PDF is in full-color and is 160 pages long. The hardback print version (full-color hardback) will retail for $32.95, and will be available in stores soon.
Mastermind's Manual (PDF) in our Green Ronin Online Store
Posted by SassyRonin at
8:41 AM
Super-Vision: Mastermind's Manual Design Journal #8
Read this final Mastermind's Manual designer journal to learn about customizing combat in Mutants & Masterminds.
Mastermind's Manual Design Journal: Combat
Posted by SassyRonin at
8:21 AM
March 20, 2006
Super-Vision: Mastermind's Manual Design Journal #7
In this next-to-the-last Mastermind's Manual Design Journal, Steve Kenson lets us rummage around in Chapter 7: Devices & Equipment.
Mastermind's Manual Design Journal: Devices & Equipment
Posted by SassyRonin at
9:34 PM
Super-Vision: Mastermind's Manual Design Journal #6
Wherein Steve explains a bit about extra effort and hero points.
Mastermind's Manual Design Journal: Characteristics
Posted by SassyRonin at
11:52 AM
March 19, 2006
Super-Vision: Mastermind's Manual Design Journal #5
In this Mastermind's Manual design journal, Steve Kenson shows us how Power-Ups allow your hero to push her powers to the limit.
Mastermind's Manual Design Journal: Powers
Posted by SassyRonin at
8:45 AM
March 14, 2006
Super-Vision: Mastermind's Manual Design Journal #4
Today we return you to our regularly-scheduled Super-Vision article, with #4 in Steve Kenson's series of Mastermind's Manual previews, this time all about feats.
Mastermind's Manual Design Journal: Feats
Posted by SassyRonin at
9:55 PM
March 12, 2006
The Origin of a Cover: Mastermind's Manual
We've posted another Mastermind's Manual preview Super-Vision article, but this one is a slight departure from Steve's series of sneak peeks at chapters. This one delves into the process of creating an M&M product cover, from concept sketch through the finished masterpiece.
The Origin of a Cover: Mastermind's Manual
Posted by SassyRonin at
11:07 PM
March 3, 2006
Villainous Archetypes 1
This time Ronin Arts puts a different spin on character archetypes, with a PDF of 10 ready-to-run villains for your M&M game. Villainous Archetypes 1 by Michael Hammes is available now in our Green Ronin Online Store.
Villainous Archetypes 1
Posted by SassyRonin at
8:04 PM