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Mastermind's Manual

Now Available

Mastermind's Manual is now available in print from our Green Ronin Online Store and other fine book and game stores, and in PDF from RPGNow and our Green Ronin Online Store.

Mastermind's Manual Optional Rules Checklist

Gamemasters can use this checklist as a quick-reference to the optional and variant rules in the Mastermind's Manual, and to show players which options and variants are in-use in their Mutants & Masterminds game. Feel free to print out and photocopy this threepage PDF for ease of use.

» Mastermind's Manual Optional Rules Checklist [285KB PDF]

Design Journal: Powers

This design journal examines Power-Ups and Power Boosters, two alternate rules from Mastermind's Manual.

» Mastermind's Manual Design Journal: Powers

Design Journal: Feats

This Super-Vision article takes a look at the "Powers as Feats" alternate rule from Mastermind's Manual.

» Mastermind's Manual Design Journal: Feats

Origin of a Cover

This Super-Vision article uncovers the process of creating a cover for a Mutants & Masterminds book.

» The Origin of a Cover: Mastermind's Manual

Design Journal: Skills

This design journal reveals the Power Use skill from Mastermind's Manual.

» Mastermind's Manual Design Journal: Skills

Design Journal: Abilities

This Mastermind's Manual design journal by Steve Kenson looks at three optional rules for abilities in Mutants & Masterminds, Shorthand Abilities, Mandatory Super-Strength, and Super-Abilities.

» Mastermind's Manual Design Journal: Abilities

Design Journal: The Power is Yours!

This design journal by Steve Kenson provides an alternate method of managing Hero Points, using playing cards.

» Mastermind's Manual Design Journal: The Power is Yours!