May 23, 2013
Press Release: George R.R. Martin and Green Ronin Team Up Again
For Immediate Release
Contact: Chris Pramas
GEORGE R.R. MARTIN AND GREEN RONIN TEAM UP AGAIN
Popular Characters from the Wild Cards Novels Are Now Available for the Mutants & Masterminds Roleplaying Game
SEATTLE May 22, 2013 — Green Ronin Publishing, in cooperation with George R.R. Martin, the long-time editor, and John Jos. Miller, one of the "Wild Card Consortium" of authors, is producing a new twice monthly series called SCARE Sheets for the Mutants & Masterminds superhero roleplaying game. The PDFs of this new series spotlight the characters of the Wild Cards "Committee Triad" of books: Inside Straight, Busted Flush, and Suicide Kings.
Each entry in the series is formatted as a profile from SCARE: The governmental organization in charge of wild cards in the alternate United States of the books. The series covers members of the Committee, their various adversaries, and neutral or unaligned parties.
The original Wild Cards sourcebook for the second edition of Mutants & Masterminds covered the classic series of books. Now SCARE Sheets offers the opportunity to cover wild cards from the new books, as well as updating the setting for the third edition of M&M (also used in the DC Adventures RPG).
"The first thing we did was release a free preview with conversion notes for the third edition," says M&M Developer Jon Leitheusser. "You can get a sense there how easy it is to use previous edition material with the current game." A new SCARE Sheet is released every two weeks, alternating with the new Gadget Guides series for M&M.
Like the Wild Cards sourcebook, primary writing on the SCARE Sheets is the work of John Jos. Miller, long-time creator and contributor to the Wild Cards series. Mutants & Masterminds designer Steve Kenson provides the game information and notes that go with each profile.
"The Wild Cards universe is complex and always changing," Miller commented, "so much so that even the authors sometimes have trouble keeping up with developments. I wrote these SCARE Sheets so that the writers themselves, fans of the series, and gamers would all find them useful and entertaining."
"I initially wondered how the game system would handle some of the more novel Committee characters," Kenson says, "but, in the end, it was fairly easy working out the game stats for each one within the parameters we set for the series. They really offer a different take on super-powers and ways you can use the M&M system for some non-traditional settings outside of the four-color comics."
SCARE Sheets is planned for a 22 installment run. If the series does well, it may lead to additional Wild Cards support for the game. There are currently six SCARE Sheets available, including two free PDFs. The first includes information on the Committee and the second is the newest SCARE Sheet featuring Drummer Boy, the rock star joker-ace who first appeared in Inside Straight.
Wild Cards SCARE Sheet 5: Drummer Boy (PDF)
The punk band Joker Plague has the world's most unique set of drums: the joker-ace "Drummer Boy" who can play himself! Eight feet tall, six arms, and sonic membranes in his chest...if he's going to get noticed regardless, then Drummer Boy is going to rock! (For Mutants & Masterminds Third Edition.)
May 15, 2013
Mutants & Masterminds Gadget Guide: Heavy Weapons
When giant monsters or rampaging super-villains attack the city, it's time to pull out the big guns. This Guide looks at the heavy weapons used by military forces, from machine guns to missiles and beyond to nuclear weapons and planet-busting bombs.
May 8, 2013
Wild Cards SCARE Sheet 4: Righteous Djinn (PDF)
Sword of the Caliphate, and the terror of all who oppose it, the Righteous Djinn is a mysterious ace whose power seems to grow with each death that follows in his wake. This SCARE Sheet also profiles the fundamentalist militia of Egypt, the Egyptian army, the Army of the Caliphate, and the Committee's first venture at the Battle of Aswan. (For Mutants & Masterminds Third Edition.)
May 1, 2013
Mutants & Masterminds Gadget Guide: Energy Weapons
Since the days of pulp heroes armed with "ray guns" various types of directed energy weapons have been part of the superhero genre. Heroes and villains are frequently armed with them, and minions from uniformed agents to robots wield them. This Guide looks at energy weapons from lasers to blasters and energy blades.
April 30, 2013
DC Adventures: Universe on the Vigilance Press Podcast
James Dawsey, the man behind the mic for the Vigilance Press Podcast invited DC Adventures Line Developer Jon Leitheusser and two of the writers for for the DC Adventures line to talk about the release of the new Universe book. DC Adventures: Universe is the fourth and final book in the line, so the interview includes information on the book itself as well as the game as a whole.
Give it a listen here.
Earlier in the week, James interviewed DC Adventures Game Designer Steve Kenson and freelancer Aaron Sullivan about the book.
Listen to what they have to say here.
April 24, 2013
Wild Cards SCARE Sheet 3: Curveball (PDF)
The set up and...the pitch! Curveball throws hard and pulls no punches. She might have gotten her start on American Hero, but what this ace wants is to be a real hero, and the Committee gives her the chance to finally make a difference. (For Mutants & Masterminds Third Edition.)
April 23, 2013
DC Adventures: Universe Now Pre-Ordering!
DC Adventures: Universe is now available for pre-order in our Green Ronin Online Store and through participating Pre-Order Plus Program retailers. When you pre-order in our online store you'll be offered the PDF for just $5 during checkout, or if you pre-order at a Pre-Order Plus retailer, you'll get a coupon code good for the same deal on the PDF in our store. You can, of course, just order the PDF for $20.
DC Adventures: Universe: The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds."
April 22, 2013
DC Adventures Universe PDF Preview
We're hearing words of approval from a certain really big licensor in California, so it's time to post a PDF preview of the fourth and final DC Adventures book, Universe! This preview includes the Table of Contents, the Foreword by Marv Wolfman, and the Introduction. Enjoy!
April 18, 2013
Mutants & Masterminds Gadget Guide: Guns
Some heroes look on them with disdain, others use them as essential equalizers. All heroes have to deal with them sooner or later. Guns are the most common type of modern weapon, used by criminals and the authorities opposed to them, by national armies and the agents of criminal masterminds.